[Pythonmac-SIG] Quicktime Module

michael ferraro michael at possibleworlds.com
Thu Oct 13 20:25:03 CEST 2005


Thanks, This is a excellent starting place,

I have been looking a the OpenGL mailing list and have found
a bit of discussion about how to achieve maximum performance
for movie playback, which involves the minimum (or no) format
conversions and allows for DMA transfers.  When I have tried
to use Quicktime calls that are mentioned in the sample code
(QTNewGWorldsFromPtr) they are not implemented, so I am
not sure how complete the module is.

M


On Oct 12, 2005, at 6:09 PM, Andrew Straw wrote:

> I have some code that worked once upon a time (Mac OS X 10.2, I  
> think) to do just that.  It may be a decent place to start:
>
> http://visionegg.org/cgi-bin/viewcvs.cgi/trunk/visionegg/src/ 
> QuickTime.py?rev=1280&view=markup
> http://visionegg.org/cgi-bin/viewcvs.cgi/trunk/visionegg/swig_src/ 
> gl_qt.c?rev=1291&view=markup
>
> It uses Carbon.Qt and Carbon.Quicktime.  I'd be interested in any  
> further progress you make.
>
> There was once talk about making Python Quicktime bindings that  
> would work on win32 and mac, which would be cool...
>
> Cheers!
> Andrew
>
> michael ferraro wrote:
>
>> Hello
>> I was about to start some development using PyOpenGL to
>> load textures from a Quicktime movie and was wondering
>> if there have been any recent developments on the Quicktime
>> module or should I use the existing Carbon.Qt and Carbon
>> Quicktime modules include with Python 2.4.1 for Macos 10.4
>> Thanks
>> M. Ferraro
>> _______________________________________________
>> Pythonmac-SIG maillist  -  Pythonmac-SIG at python.org
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>>
>
>
>



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