[Pythonmac-SIG] Quicktime Module

Bob Ippolito bob at redivi.com
Thu Oct 13 21:03:25 CEST 2005


If you're looking for maximum performance, you're probably going to  
have to write some code in C or Objective-C that implements the  
texture loading.  It may even be easier because you can use the code  
snippets that you've found.

-bob

On Oct 13, 2005, at 11:25 AM, michael ferraro wrote:

> Thanks, This is a excellent starting place,
>
> I have been looking a the OpenGL mailing list and have found
> a bit of discussion about how to achieve maximum performance
> for movie playback, which involves the minimum (or no) format
> conversions and allows for DMA transfers.  When I have tried
> to use Quicktime calls that are mentioned in the sample code
> (QTNewGWorldsFromPtr) they are not implemented, so I am
> not sure how complete the module is.
>
> M
>
>
> On Oct 12, 2005, at 6:09 PM, Andrew Straw wrote:
>
>
>> I have some code that worked once upon a time (Mac OS X 10.2, I
>> think) to do just that.  It may be a decent place to start:
>>
>> http://visionegg.org/cgi-bin/viewcvs.cgi/trunk/visionegg/src/
>> QuickTime.py?rev=1280&view=markup
>> http://visionegg.org/cgi-bin/viewcvs.cgi/trunk/visionegg/swig_src/
>> gl_qt.c?rev=1291&view=markup
>>
>> It uses Carbon.Qt and Carbon.Quicktime.  I'd be interested in any
>> further progress you make.
>>
>> There was once talk about making Python Quicktime bindings that
>> would work on win32 and mac, which would be cool...
>>
>> Cheers!
>> Andrew
>>
>> michael ferraro wrote:
>>
>>
>>> Hello
>>> I was about to start some development using PyOpenGL to
>>> load textures from a Quicktime movie and was wondering
>>> if there have been any recent developments on the Quicktime
>>> module or should I use the existing Carbon.Qt and Carbon
>>> Quicktime modules include with Python 2.4.1 for Macos 10.4
>>> Thanks
>>> M. Ferraro
>>> _______________________________________________
>>> Pythonmac-SIG maillist  -  Pythonmac-SIG at python.org
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>>>
>>>
>>
>>
>>
>>
>
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