obviscating python code for distribution

James Mills prologic at shortcircuit.net.au
Mon May 16 02:00:12 EDT 2011


On Mon, May 16, 2011 at 3:41 PM, Littlefield, Tyler <tyler at tysdomain.com> wrote:
> Here's kind of what I want to prevent. I want to write a multi-player online
> game; everyone will essentually end up connecting to my server to play the
> game. I don't really like the idea of security through obscurity, but I
> wanted to prevent a couple of problems.
> 1) First I want to prevent people from hacking at the code, then using my
> server as a test for their new setups. I do not want someone to gain some
> extra advantage just by editing the code.
> Is there some other solution to this, short of closed-source?

As I mentioned before (which I don't think you quite got)...

Write your "game" for the "web".
Write is as a SaaS (Software as a Service) - even if it's free and open source.

cheers
James

-- 
-- James Mills
--
-- "Problems are solved by method"



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