CamelCase versus wide_names (Prothon)

Hugh Macdonald HughMacdonald at brokenpipefilms.com
Thu Apr 15 11:34:30 EDT 2004


On Thu, 15 Apr 2004 08:17:08 -0700
"Mark Hahn" <mark at prothon.org> wrote:

> pretend you were picking your standard from
> scratch (as we are doing in the Prothon world) and give your vote for
> which you'd prefer?

I've not really been following Prothon in general, but I'm happy to give my opinion on this....

I think most people use whatever they 'grew up with' (in the programming sense...). I started programming in UnrealScript (Unreal/UnrealTournament coding) and I still use the naming schemes that they used in their code...

camelCaseAllTheWay  (unless I'm extending someone else's code and they've used wide_names)

I also use kinda-hungarian notation, in that all of my boolean (or pseudo-boolean) variables are:

bVariable

(by pseudo-boolean I mean an int acting as a boolean, for example)

When I'm reading code, this makes sense, as I read:

if bTurnedOn:

as

If be turned on:

Anyway, I think the answer that you're looking for from me is camelCaps all the way....


-- 
Hugh Macdonald
The Moving Picture Company




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