examples of CGI "games" with Python
Carl Banks
imbosol at vt.edu
Thu Dec 12 21:40:32 EST 2002
Erik Max Francis wrote:
> The problem is that with a highly-interactive game like Nethack or
> Empire or something similar, pure CGI is an awkward way to go. It's
> much more suitable for games where there is fairly low interactivity,
> but if it's a game where there are inherently a lot of
> clicks/keypresses, playing via CGI is going to be nightmare. Imagine
> playing Nethack and -- even in the best case -- having to wait a few
> seconds for _each and every_ move.
Imagine how often we'd be frantically clicking stop right after
clicking the arrow. :-)
--
CARL BANKS
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