examples of CGI "games" with Python

Carl Banks imbosol at vt.edu
Thu Dec 12 21:40:32 EST 2002


Erik Max Francis wrote:
> The problem is that with a highly-interactive game like Nethack or
> Empire or something similar, pure CGI is an awkward way to go.  It's
> much more suitable for games where there is fairly low interactivity,
> but if it's a game where there are inherently a lot of
> clicks/keypresses, playing via CGI is going to be nightmare.  Imagine
> playing Nethack and -- even in the best case -- having to wait a few
> seconds for _each and every_ move.

Imagine how often we'd be frantically clicking stop right after
clicking the arrow.  :-)


-- 
CARL BANKS



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