Python for Commercial Games?
Patrick Bothe
Patrick.Bothe at ePost.de
Tue Jul 3 08:10:25 EDT 2001
Hi,
> However, you're not going to do any modern, graphics intensive
> game completely in Python.
Hmm ...
I do not know how much of "Severance - Blade of Darkness -"
is written in Python, but I think this game is a good
argument against your statement.
And where's the difference between using C++
and for example OpenGl (or any other powerful toolkit) and
Python and OpenGl?
I think i did not get the point.
bye,
Patrick
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