Python for Commercial Games?

Patrick Bothe Patrick.Bothe at ePost.de
Tue Jul 3 08:10:25 EDT 2001


Hi,

>  However, you're not going to do any modern, graphics intensive
> game completely in Python.
Hmm ... 
I do not know how much of "Severance - Blade of Darkness -" 
is written in Python, but I think this game is a good 
argument against your statement.
And where's the difference between using C++ 
and for example OpenGl (or any other powerful toolkit)  and 
Python and OpenGl?
I think i did not get the point. 

bye,
    Patrick


-- 
Der Kopf ist rund,                                   (_ )
damit das Denken die Richtung ändern kann.        \\\@@ ) ^
                                                    \/, \(
[Francis Picabia]                                   cXc_/_)



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