Python IDE's
Brett Lempereur
a.lempereur
Fri Sep 15 17:05:52 EDT 2000
Looking at all this i may end up modifying my UnrealScript IDE to support
python. At the minute the syntax is very Java like, but thankfully all the
keywords are stored in a text document already, it's just the class parser
(at the minute it parses through about 800 files strips function and class
definitions, adds them to a tree dynamically, as well as supporting those MS
style drop-down thingies that help with class and function sorting, and
function properties). Might as well, i did the same for UnrealScript before
i started learning it properly, might as well do the same for python....
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