Python in game development?

Dirk-Ulrich Heise hei at adtranzsig.de
Tue Jul 25 05:11:58 EDT 2000


"Rainer Deyke" <root at rainerdeyke.com> schrieb im Newsbeitrag
news:kBJd5.35887$6y5.24003017 at news2.rdc2.tx.home.com...
> Sounds messy and slow.  An indirect function call per instruction?  Could
be
> slower than Python, especially since you'd need lots of instructions to do
> anything useful when programming assembly style.

Actually, he's about to reinvent Forth; he described the way a
Forth interpreter dispatches things. It's not slow. See FICL:
(a forth interpreter written in C):

http://www.taygeta.com/ficl.html

As FICL is "stackless" (not abusing the C stack for it's FORTH
stack), it might be useful for a game scripting engine with fast
context switches (if that's needed)
--
Dipl.Inform. Dirk-Ulrich Heise
hei at adtranzsig.de
dheise at debitel.net







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