Python in game development? + recFib
Christian Tanzer
tanzer at swing.co.at
Thu Aug 31 02:10:21 EDT 2000
"Darrell Gallion" <darrell at dorb.com> wrote:
> Hacked up Christian's code to get past the stack limit.
> Skipped locking on things like the cache since it's a write once kind of
> thing.
> Guess hacking can pay off.
(snip -- 90 lines of code)
There's an easier way:
def fibonacci (n, cache = [0L, 1L]) :
for i in range (len (cache), n+1) :
cache.append (cache [i-1] + cache [i-2])
return cache [n]
# end def fibonacci
And it's more efficient, too (for n=10000, it's 50% faster than
my version with the dict; for n=16383, it's almost 3 times faster
than your version).
Simple-is-often-faster-than-complex ly,
Christian
--
Christian Tanzer tanzer at swing.co.at
Glasauergasse 32 Tel: +43 1 876 62 36
A-1130 Vienna, Austria Fax: +43 1 877 66 92
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