[Microbit-Python] SUCCESS! Setting up a local version of microbit's TouchDevelop

Nicholas H.Tollervey ntoll at ntoll.org
Wed Jul 15 14:17:49 CEST 2015


+1000000000000000000000000000000000000000000000000000

:-)

N.

On 15/07/15 13:01, David Whale wrote:
> I would say at this point, that our experiences with the raspberry pi
> story is that 'open early, release often' is vital. There was access to
> thousands of skilled developers as a result and it would never have
> worked without them.
> 
> There just aren't anywhere near enough hands to the pump at the moment
> to make this work. Opening it earlier will access additional other
> skilled people to get involved and make it happen.
> 
> I'm reminded of Fredrick Brooks 'mythical man month' and the perils of
> adding people to a project late, but I think there is no choice here.
> Besides, the BBC staff are being paid good money to manage the project,
> and we are talking about adding highly skilled volunteers to execute it.
> Howard is ace, I have every faith in him managing this and dispelling
> the old myths. The world has moved on since the 60's.
> 
> Come on team, it is possible. Come on BBC, make it happen, make it digital.
> 
> David.
> 
> Sent from my new HTC
> 
> On Jul 15, 2015 11:52 AM, "Nicholas H.Tollervey" <ntoll at ntoll.org
> <mailto:ntoll at ntoll.org>> wrote:
> 
>     Hi Folks,
> 
>     I spent an hour or so this morning trying to crack the "set up the dev
>     environment" nut for the Python editor in TouchDevelop.
> 
>     Turns out that the instructions from Microsoft are a tad incomplete,
>     we'd taken a few missteps but I've figured out the problems and I'm
>     looking at a locally running version of the site.
> 
>     Yay.
> 
>     I'll re-trace my steps, write them down and stick 'em in a README which
>     can form the start of a Python in TD editor that targets MicroPython.
>     It'd be good if people can check these steps on Windows and Mac (I'm on
>     Linux) to ensure we have the minimum amount of hassle needed to set
>     things up for new developers.
> 
>     I'd like all our editor development to be free and public. Still
>     awaiting Howard's ruminations on this.
> 
>     N.
> 
> 
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> 
> 
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