[Pythonmac-SIG] Crossplatform UI libraries best supported on the Mac?
Bob Ippolito
bob at redivi.com
Tue May 24 19:45:35 CEST 2005
On May 24, 2005, at 10:19 AM, Karl Merkley wrote:
>
> On May 24, 2005, at 9:57 AM, Bob Ippolito wrote:
>
>
>> On May 24, 2005, at 8:35 AM, Karl Merkley wrote:
>>
>>
>>> All I can say is that I ported my very large, very complex app to
>>> the
>>> Mac during the last 6 month release cycle. Qt was the least of my
>>> worries. Everything worked great with a single code base on all my
>>> platforms. I did run into one problem with custom cursors and I
>>> had to
>>> disable them on the Mac. A bummer but not a killer. Yes, I
>>> did have
>>> to do my own packaging using the installl_name_tool. I had to
>>> build a
>>> script to build the bundle for me. But I have so many component
>>> libraries and frameworks that I wanted to make sure that I know
>>> exactly
>>> what is going on anyway.
>>>
>>
>> But does it look and feel like a typical Mac OS X application?
>> Though, it sounds like you have the sort of application where that
>> doesn't really matter -- and maybe it's not even what you're going
>> for (custom cursors!).
>>
>
> Actually, it does have a nice Mac look and feel. The application
> is a CAD-like thing and the custom cursors help the user to know if
> you are picking a vertex, curve, surface, or volume. All that
> happens in a custom graphics window. I am currently recommending
> that Mac users get a 3-button mouse (heresy!) because while there
> is a capability to switch mouse interactions for the 3-D
> environment it is not currently very Mac friendly. Next release ;-)
Yeah, in the case where your application is a big custom widget, the
"look and feel" issue doesn't really exist.. though most applications
aren't in that boat.
-bob
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