[Pythonmac-SIG] pygtk

Truls A. Tangstad kerfue+pythonmac-sig at herocamp.org
Mon Mar 7 16:09:15 CET 2005


On Mon, Mar 07, 2005 at 06:35:07AM -0500, Bob Ippolito wrote:
> On Mar 7, 2005, at 5:11, Piet van Oostrum wrote:
> > <enrike at altern.org> wrote:

> >> hi all
> >> i was wondering if it is possible to use pyGTK to program
> >> crossplarform python apps. I have been it checking, downloaded
> >> the installer from pygtk website but i cannot compile it so far.
> >> I have been trying to install it with packman but i cannot see
> >> it.  I want it to create a opengl window. So far i have been
> >> using wxpython but as i want to do something simple somebody
> >> suggested me that GTK might be good solution.

> >You should be aware that pygtk works only with X11, it won't give
> >you a native Aqua interface. This is because GTK is not native on
> >MacOSX.  And yes, it can be compiled (I did it myself).

> To my knowledge, here is a pretty complete list of how you can get
> an Aqua OpenGL window from Python:

> - wxPython
> - PyObjC (not cross-platform, but light and easy)
> - PyOpenGL (via GLUT, which kinda sucks, but good enough for some
> things)
> - pygame (only one window per app)
> - Tkinter (via Togl, if that still compiles)

Shouldn't PyQt be added to the mix?

-- 
Truls A. Tangstad - <kerfue+pythonmac-sig at h e r o c a m p.org>


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