[PYTHONMAC-SIG] Sprocket support

Jack Jansen and/or Erika Mesters Jack.Jansen@cwi.nl
Sun, 21 Jul 1996 23:54:46 +0200


I had a quick look through the apple sprocket documentation (from the
Apple developers website), and it does indeed look interesting!

For those here that haven't check it out yet: the sprocket stuff is a
set of toolboxes that allow programmers (the main market is game programmers,
but I think lots of other people would be interested too) to do common
things in a simple way, without having to worry about details like
network protocols, display types, etc.. The currently available sprockets are
- netsprockets, which allow you to implement multi-player games over
  any network, enter/leave/host games, send messages to groups, etc.
- sound sprockets allow you to have 3-d localization of sounds
- display (or was that graphics??) sprockets give you an easy all-black
  screen, do 256/thousand/millions color switching, colormap fiddling.
- input sprockets give access to input devices like joysticks, or emulates
  them with existing devices.

I checked out the netsprockets and the design looks nice and clean, and
easy to implement with bgen. It also feels "pythonish", in that things
are opaque whenever possible, etc.

So, I'm tempted to do a bgen-generated interface to the sprocket libraries,
but I have one problem: I don't have an application for sprockets at the
moment (although one will probably come up as soon as they're implemented).
So, here's the offer: if someone is willing to look into sprockets, help me
design the "right" python interface and develop some (toy?) applications
I'll mumble the secret incantations needed to get bgen to do its work.

Any takers?

--
Jack Jansen, jack@cwi.nl. Currently at home and, thus, without Emma
                          Goldman quote (the neigbours don't like dancing:-)



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