GUI: I am also looking for a nudge into the best (GUI) direction.

Barry Scott barry at barrys-emacs.org
Sat Oct 31 16:44:02 EDT 2020



> On 31 Oct 2020, at 16:37, Igor Korot <ikorot01 at gmail.com> wrote:
> 
> Hi, Barry,
> 
> On Sat, Oct 31, 2020, 3:39 AM Barry Scott <barry at barrys-emacs.org <mailto:barry at barrys-emacs.org>> wrote:
> 
> 
> > On 29 Oct 2020, at 15:54, flaskee via Python-list <python-list at python.org <mailto:python-list at python.org>> wrote:
> > 
> > Hello!
> > 
> > I've been reading the GUI toolkit posts.
> > 
> > If anyone can give me a push in the right python direction on
> > my needs, I'd be grateful.
> > 
> > This is for business applications, not games.
> > (but if a game toolkit fits...)
> > 
> 
> I choose to use PyQt5 for my apps that run on Linux, macOS and Windows.
> 
> You can see my apps code if you wish to see working examples:
> 
>         https://barrys-emacs.org <https://barrys-emacs.org/> <https://barrys-emacs.org/ <https://barrys-emacs.org/>>
>         https://scm-workbench.barrys-emacs.org/ <https://scm-workbench.barrys-emacs.org/> <https://scm-workbench.barrys-emacs.org/ <https://scm-workbench.barrys-emacs.org/>>
> 
> In the past I had used wxPython but it had too many problems and it was cheaper for
> me to port in PyQt5 then have to carry a lot of platform specific workarounds.
> 
> PyQt5 can target iOS and android.
> 
> With PyQt5 I can develop on Linux and have high confidence that the code will run the
> same way on macOS and Windows.
> 
> Qt does not use native controls on 3 major platforms and so is out of the question...

It looks and feels native so I've been very happy with the way the Qt widgets work.

It does not appear to me that use native widgets is important for a tool kit.

So I think that Qt is worth considering.

Barry



> 
> Thank you.
> 
> 
> Barry
> 
> -- 
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