text adventure game problem
Neil Cerutti
mr.cerutti at gmail.com
Fri Apr 11 12:08:17 EDT 2008
On Thu, Apr 10, 2008 at 8:25 PM, Carl Banks <pavlovevidence at gmail.com> wrote:
> On Apr 10, 2:20 pm, Tommy Nordgren <tommy.nordg... at comhem.se> wrote:
>
> > On 9 apr 2008, at 03.01, corvettecra... at gmail.com wrote:
> >
> > > okay, I'm having this one problem with a text adventure game. It's
> > > kind of hard to explain, but I'll do my best.
> > > [code]
> >
> > > def prompt_kitchen():
> > > global gold
> >
>
> > Python is not a suitable language for Text Adventure Development.
>
> Ridiculous.
Agreed. "Not suitable" is an exaggeration. However, designing and
implementing your own adventure game framework in Python is a total
waste of time. Don't do it except for the sake of it.
You can even claim one of several Python-based frameworks out of
mothballs as a starting point, if you want to use Python.
> There are many good reasons why someone might want to use a general
> purpose language like Python to write a text adventure,
Yes.
> such as so
> they're not stuck with a quasi hack of a language if they have to do
> something that doesn't fit the framework anticipated by the language
> designer.
That's not a reason, it's FUD.
--
Neil Cerutti <mr.cerutti+python at gmail.com>
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