Python in High School
Bruno Desthuilliers
bruno.42.desthuilliers at websiteburo.invalid
Tue Apr 1 14:09:54 EDT 2008
sprad a écrit :
> I'm a high school computer teacher, and I'm starting a series of
> programming courses next year (disguised as "game development" classes
> to capture more interest). The first year will be a gentle
> introduction to programming, leading to two more years of advanced
> topics.
>
> I was initially thinking about doing the first year in Flash/
> ActionScript, and the later years in Java. My reasoning is that Flash
> has the advantage of giving a quick payoff to keep the students
> interested while I sneak in some OOP concepts through ActionScript.
> Once they've gotten a decent grounding there, they move on to Java for
> some more heavy-duty programming.
>
> I've never used Python, but I keep hearing enough good stuff about it
> to make me curious.
>
> So -- would Python be a good fit for these classes?
IMHO, yes, definitively - except that it won't introduce concepts like
static typing and primitive types, since it's dynamically typed and 100%
object. OTHO, it'll let you introduce quite a lot of more advanced
topics (operator overloading, metaclasses, higher-order functions,
closures, partial application etc) that you're less likely to grasp
using Java.
> Could it equal
> Java as the later heavy-duty language?
If you mean "is it possible to use Python to write real-world,
non-trivial applications", then the answer is obviously yes. Python's
use range from Q&D admin script to full-blown web application server
including vector graphic GUI apps, scientific data analysis and plotting
and game developpment and/or scripting.
> Does it have enough quickly-
> accessible sparklies to unseat Flash?
Since you plan to lure poor schoolboys in by pretending to teach them
game programming, you may want to have a look at pygame:
http://www.pygame.org/news.html
> I want to believe. Evangelize away.
"Then I saw Pygame, now I'm a believer".... !-)
More information about the Python-list
mailing list