pyopenglcontext binaries for 2.5 on win32

kyosohma at gmail.com kyosohma at gmail.com
Thu Nov 15 18:22:41 EST 2007


On Nov 14, 7:42 pm, kyoso... at gmail.com wrote:
> On Nov 13, 12:03 am, gz <grzes... at gmail.com> wrote:
>
>
>
> > no, I don't have them... I need them :)
>
> > I'd like to thank Giovanni Bajo for providing binaries for the various
> > package dependencies, and geting me going with pyopengl.
>
> > Unfortunately I only menaged to run a basic example, where there's no
> > animation. The glwindow only get's redrawn when it's resized, moved...
> > well generally redrawed as a window.
>
> > I would greatly appreciate some hints, about how to process the gui
> > events in the gl portion, and how to run a continous animation in wx +
> > pyopengl?
>
> > I suspect the whole thing would be way easier with pyopenglcontext,
> > but I can't seem to find a binary for python 2.5
> > I can't get it to install with mingw and don't have vc currently
> > installed. If someone has successfully built it, plesase share.
>
> > Although, I think, an example of a running opengl spinning cube,
> > embedded in some wx menu + buttons, capable of handling, say, mouse
> > clicks in the glwindow, would work best for me.
>
> > I'm not even that keen on wx. I choose it, purely, on the basis that
> > wx is generaly brought up here frequenter than qt.
> > (Didn't qt have some licensing change in the last few months that
> > could potentially change that?)
>
> OK. I got OpenGLContext to compile on my home machine after some
> tinkering with numpy. I uploaded the resulting .exe to my web page at:
>
> http://www.pythonlibrary.org/python_modules.htm
>
> Let me know if it works for you.
>
> Mike

Somehow I didn't get this uploaded correctly. It is now on the website
and I also made note that it is approx. 2 MB in size.

Sorry for the confusion.

Mike



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