time-based point system

Gabriel Genellina gagsl-py at yahoo.com.ar
Thu Sep 14 00:18:32 EDT 2006


At Thursday 14/9/2006 00:46, Jay wrote:

>Okay, this is a game.  So the points are abstract.  It's like an arcade
>game in respect to the points.  They don't actually mean or represent
>anything.  The only point is to get a high score.  The idea is that the
>faster the user acts (or reacts) the greater amount of points they'll
>receive.  Simplified, I need a fuction or statement that takes in a
>small number and spits out a big number.  The smaller the input, the
>larger the output.

1/x, or 1000/x, or 1000-x, or 1000*exp(-x) or ...
All decline differently, play drawing them and choose whatever tastes you more.



Gabriel Genellina
Softlab SRL 


	
	
		
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