Tkinter Dialog Management problems:

Michael Yanowitz m.yanowitz at kearfott.com
Thu May 18 08:41:20 EDT 2006


Hello:

   Below I have included a stripped down version of the GUI I am working on.
It contains 2 dialog boxes - one main and one settings. It has the following
problems, probably all related, that I am hoping someone knows what I am
doing wrong:

1) Pressing the Settings.. Button multiple times, brings up many instances
   of the Settings Panel. I just want it to bring up one. Is there an easy
   way to do that?

2) Pressing the Done button in the Settings Panel, just erases the Done
button
   (and any other widgets in the Panel). It does not dismiss the Panel.
Pressing
   the X button does work. What callback is that? Can I make the Done button
call
   that instead? How?

3) Pressing the Done button from the Main Panel has no effect? Why not? It
used
   to work (self.quit()). Again, I would like to call whatever is called
when the
   X button (top Right corner) is pressed.

Thanks in advance:

"""
 TkInter Test
"""

#********** Imports *********************************************

import os
import sys
import Tkinter
from Tkinter import Tk, Frame, Button, Label, Entry, Scrollbar
from Tkinter import Text, Checkbutton, IntVar
import tkFileDialog
from tkMessageBox import askyesno, showerror


# ******* runScript() *************************************
def runScript (strFilename):
    """ Executes Python script file """
    if (VERBOSE):
        print strFilename, "is being imported"
    fileText = ""
    try:
        fptr = open (strFilename, 'r')
        fileText = fptr.read()
        fptr.close()
    except Exception, (errno):
        print "Exception in import of file:", strFilename, "- Errno = ",
errno
        print (sys.exc_info())
        showerror ('Error', 'Problem importing file - see console for
details')
    else:
        fname = [strFilename[:-3].split('/')[-1]]
        for f in fname:
            __import__(f)


# ******* getGUIFilename *******************************************
def getGUIFilename():
    """
    returns a tkInter File Selection Dialog
    """
    strFilename = tkFileDialog.askopenfilename(initialdir='.',
                                            filetypes=[('Python
files','*.py'),
                                                       ('All Files','*.*')])
    return strFilename

# ******* ScenarioPlayerDialog class *************************************
class ScriptDialog(Frame):
    """  Script Dialog GUI class """
    def __init__(self, parent=None):
        """ Script GUI class constructor """
        Frame.__init__(self, parent)
        self.pack()

        self.commandRow = Frame(self)
        self.commandLabel = Label(self.commandRow, width=14,
                                  text="Python Command:")
        self.commandEnt = Entry(self.commandRow)
        self.commandRow.pack(side=Tkinter.TOP, fill=Tkinter.X)
        self.commandLabel.pack(side=Tkinter.LEFT)
        self.commandEnt.pack(side=Tkinter.RIGHT, expand=Tkinter.YES,
                             fill=Tkinter.X)
        self.commandEnt.delete('0', Tkinter.END)
        self.commandEnt.pack(side=Tkinter.TOP, fill=Tkinter.X)

        buttonRow3 = Frame(self)
        doneBtn = Button(buttonRow3, text='Done', command=self.done)
        doneBtn.pack(side=Tkinter.RIGHT)
        buttonRow3.pack(side=Tkinter.BOTTOM, expand=Tkinter.YES,
fill=Tkinter.X)
        buttonRow2 = Frame(self)
        runBtn = Button(buttonRow2, text='Run Script',
                        command=self.playScript)
        runBtn.pack(side=Tkinter.LEFT)
        buttonRow2.pack(side=Tkinter.BOTTOM, expand=Tkinter.YES,
fill=Tkinter.X)
        buttonRow1 = Frame(self)
        executeBtn = Button(buttonRow1, text='Execute Command')
        executeBtn.pack(side=Tkinter.LEFT)
        settingsBtn = Button(buttonRow1, text='Settings...',
                        command=self.editSettings)
        settingsBtn.pack(side=Tkinter.LEFT)
        self.verbose = Tkinter.IntVar()
        Checkbutton(self,text="Verbose",variable=self.verbose,
                    command=self.setVerbosity).pack(side=Tkinter.RIGHT)
        buttonRow1.pack(side=Tkinter.BOTTOM, expand=Tkinter.YES,
fill=Tkinter.X)
        self.pack(expand=Tkinter.YES, fill=Tkinter.BOTH)
        self.theParent = parent
    def setVerbosity(self):
        """ Callback called when the 'Verbose' RadioButton is pressed """
        global VERBOSE
        VERBOSE = self.verbose.get()
    def playScript(self):
        """ Callback called when the 'Run Script' button is pressed """
        sFilename = getGUIFilename()
        if (VERBOSE):
            print "Running script file: ", sFilename
        runScript (sFilename)
    def editScript(self):
        """ Callback called when the 'Edit Script' button is pressed """
        sFilename = getGUIFilename()
        editScript (sFilename)
    def executeCommand(self):
        """ Callback called when the 'Execute Command' button is pressed """
        strCommand = self.commandEnt.get()
        if (VERBOSE):
            print strCommand, "is being executed"
        exec (strCommand)
    def editSettings(self):
        """ Callback called when the 'Edit Settings' button is pressed """
        win = Tkinter.Toplevel()
        settingsDlg = SettingsDialog (win)
    def done(self):
        """ Callback called when the 'Done' button is pressed """
        self.quit()

# ******** start() ************************************************
def start():
    """
    Start the Script Dialog GUI
    """
    rootWindow = Tkinter.Tk()
    rootWindow.title('Script Player - Version L1.0')
    ScriptDialog (rootWindow)
    rootWindow.mainloop()

# ******* SocketSettingsDialog class *********************************
class SettingsDialog(Frame):
    """  Setttings Dialog GUI class """
    def __init__(self, parent=None):
        """ Settings Dialog GUI class constructor """
        Frame.__init__(self, parent)
        self.pack()
        buttonRow2 = Frame(self)
        self.theWidget = self
        doneBtn = Button(buttonRow2, text='Done', command=self.destroy)
        doneBtn.pack(side=Tkinter.RIGHT)
        buttonRow2.pack(side=Tkinter.TOP, expand=Tkinter.YES,
                        fill=Tkinter.X)
        self.pack(expand=Tkinter.YES, fill=Tkinter.BOTH)
    def done(self):
        """ Callback called when the 'Done' button is pressed """
        self.destroy()

start()




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