bend or redirect a class method and then call it again
Franz Steinhaeusler
franz.steinhaeusler at utanet.at
Fri Jul 23 03:21:43 EDT 2004
On Thu, 22 Jul 2004 14:24:28 -0700, Jeff Shannon <jeff at ccvcorp.com>
wrote:
Hello Jeff,
>Francesco wrote:
>
>>>What's the point of this extra 'NewStatusText' method? You're already
>>>overriding SetStatusText. Without the NewStatusText and the setattr()
>>>call, when someone calls SomePluginObject.SetStatusText(), it will call
>>>your new version rather than the wx.Frame (or DrFrame) version
>>>
>>>
>>
>>but not from drFrame itself; that is the point.
>>
>>
>
>Unless I'm misunderstanding your intent, then yes, from drFrame itself.
>
>Every Plugin object is also a drFrame object (and a wx.Frame object).
No. Plugin is a *function*, which receives a *drFrame object*.
It should have the purpose to "redirect" all the SetStatusText
calls from within drFrame.
>*Every* SetStatusText() call on any such object will use the
>most-derived version of SetStatusText(), i.e. the Plugin version. Even
>the calls that are part of the drFrame class definition. The *only*
>exception to this is if, instead of using self.SetStatusText(), you're
>using drFrame.SetStatusText(self, ...) -- in that case, you've
>explicitly asked for the drFrame version. But if you have, for example,
>something like this:
>
>class drFrame(wx.Frame):
> def do_something(self, *args):
> # [....]
> self.SetStatusText("New Status")
>
>then despite the fact that this is a drFrame method, and doesn't know
>anything about the Plugin derived class, it will indeed result in the
>Plugin version of SetStatusText() being called. That's the whole
>*point* of inheritance.
I see.
>
>I can see two cases where what you're doing would have some effect that
>doesn't replicate normal method resolution order, and to be honest I
>think that using either case is a sign of some very questionable design
>decisions and definitely violates the guiding principles of OO and
>inheritance. One case would be that there are indeed places where the
>drFrame.SetStatusText(self, ...) is explicitly called, and you're trying
>to override those explicit requests. This is bad form -- an explicit
>request should be honored, because there's probably a real reason for
>it. The other case is where you are trying to modify the behavior of
>all drFrame instances, including those which are *not* also Plugin
>instances.
This I want to achieve.
I betted, that there comes the question of bad design :)
>
>In both cases, you're doing something magic behind your back. It's much
>better to do that kind of stuff up front, where it can be seen. (For
>instance, in the second case, simply derive an intermediate class from
>drFrame, and then derive Plugin from that. Use the intermediate class
>anywhere where you'd currently use drFrame, and you're set.) I would
>bet that there's a more straightforward way of accomplishing what you
>actually want to do, without resorting to this kind of sleight-of-hand.
>(I trust sleight-of-hand in programs about as much as I trust
>sleight-of-hand in people who're holding my wallet -- there may be cases
>where it's justified and where it can be trusted, but I'm not going to
>hand my wallet to just anyone...)
Thank you for your extensive explanation and for the tips.
I will think about it again.
--
Franz Steinhaeusler
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