ProtoCiv: porting Freeciv to Python

Servé Lau i at bleat.nospam.com
Fri Dec 26 04:08:35 EST 2003


"Brandon J. Van Every" <try_vanevery_at_mycompanyname at yahoo.com> wrote in
message news:bsglco$cskls$1 at ID-207230.news.uni-berlin.de...
> But this discussion would only (properly) be about the appropriateness of
> various languages for prototyping Game Designs.  I say Python is
> appropriate, and C isn't.

I agree, but simple text files with a few statements, loops and ocnditional
expressions are good enough for Game Designs

-- 
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Download lccwin32.
http://www.cs.virginia.edu/~lcc-win32/






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