Which GUI toolkit to use?
John Gorman
jdgorman at ieee.org
Wed Feb 6 00:23:22 EST 2002
Hi Joshua,
This question has surfaced several times on c.l.p.
See, for instance, past postings at google/dejanews...
(http://groups.google.com/groups?q=python+gui+group%3Acomp.lang.python.*&btnG=Google+Search&hl=en)
Cameron Laird maintains a list that has some useful pointers.
http://starbase.neosoft.com/~claird/comp.lang.python/python_GUI.html
Several of these work on multiple platforms. I've had good success with
wxPython code running successfully (w/o modification) on both Win2K and
RH 7.2.
There are also gui builders available for wxPython/wxWindows
(boa-constructor, wxDesigner) and pyQT (Black Adder) and pyGTk (glade).
As far as I know there are win32 versions of QT and GTk, so each of
these three toolkits are accessible to Win platforms.
Cheers,
John Gorman
Joshua Muskovitz wrote:
> Specifics:
>
> 1. Needs to run on Windows platform.
> 2. Needs to easily support completely custom paint (buttons, scrollers,
> listboxes, etc).
> 3. Needs to handle simple input (editboxes, onLeftClick events).
>
> The goal is to produce an app that runs full screen on a Win platform, and
> is interacted with via a touchscreen. I would like to just paint the whole
> damn thing myself, but a widget manager will make input handling easier.
> There will be a lot of bitmaps making the whole thing pretty.
>
> Tk seems like it is a pain to use, wxWindows seems like it doesn't make
> painting easy, pythonwin (win32ui) might be the way to go, ...
>
> Decisions, decisions. There wouldn't be anyone around here who has an
> opinion, is there? :-)
>
> --
> # Joshua Muskovitz
> # joshm at taconic.net
> def lyyrs(sig): return '-'.join(sig.split()+["ly y'rs"])
> lyyrs('Hire me! I need the work!')
>
>
>
>
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