Semantic indentation (OpenGL)
William Tanksley
wtanksle at dolphin.openprojects.net
Fri Oct 12 15:59:10 EDT 2001
On Fri, 12 Oct 2001 15:52:16 +0200, Marek Kroèák wrote:
>glBegin(GL_POINTS);
> ...
> glVertex3f(...);
> ...
>glEnd();
>These are syntactically at the same level (compiler's point of view), but
>semantically not (library's point of view). Unfortunately python does not
>allow me to use this formatting any more.
How about:
try:
glBegin(GL_POINTS)
glVertex3f(...)
finally: glEnd()
>(Marek Krocak)
--
-William "Billy" Tanksley
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