Semantic indentation (OpenGL)
Ken Seehof
kseehof at neuralintegrator.com
Sat Oct 13 17:22:36 EDT 2001
Marek Kročák wrote:
> I am very very sorry for opening such a topic again. Before anything else
> I must say that I *love* Python's way of treating indentation.
> When I was at school we were doing a lot of OpenGL (in VC++). I have often
> (not always but many times) used following way of indentation for making
> my code a bit cleaner:
Well, this is a toung-in-cheek suggestion (hey, does anyone know the
official emoticon for toung-in-cheek?), but why not: ;-&
glBegin(GL_POINTS); if 1:
...
glVertex3f(...);
...
glEnd();
- Ken
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