.NET SDK, compiling Python 2.0, anyone done it?

Pete Shinners shredwheat at mediaone.net
Sun May 13 13:07:53 EDT 2001


> I seem to have been almost successful.  I'm using the .NET SDK (beta)
> and the Platform SDK (both free downloads from MicroSoft).  I tried
> to compile those distutils-based extensions I have on my computer
> for Python 2.0:

sounds good. i think you got everything in the email, but
i was able to find the original news post i saw about this
on the internet.

http://groups.google.com/groups?oi=djq&ic=1&selm=an_674707884

you can expand the whole thread which also talks about
compiling various python modules. i didn't read it all, but
there may be a gem hidden in there?


> PyOpenGL:
> I can compile PyOpenGL's _opengl, _glu, _glut and openglutil modules.
> Unfortunately, something seems to be wonky with the wgl module...

shoot, so close on the opengl stuff then. i can't know the problem
without looking through the headers. my first guess is that there
might be some problem with defined preprocessor flags. i'd look
into the headers, there might be something simple you can do.
perhaps even a quick patch for the python config.h so you can
send it in, then all users can work with the free MSVC compiler.


> Python 2.0
> Couldn't compile, as the SDK's doesn't include an IDE to load
> the workspace/project files.  Would need to export a makefile
> or something similar I guess.

hmm, there is a way to commandline compile the MSVC project
files. it might be nmake, but i can't remember the correct tool.
it might be something like "nmake pythoncore.msd project=win32 release"
eek, that's just off the top of my head and very wrong, but it
might give you a step in the right direction?
if that still doesn't work, i can export you a makefile.

also, if you want to work with it, i can send you a prebuilt
pyopengl. no trouble, just let me know.







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