[ANNOUNCE] Umbra role-playing game 0.3 pre-alpha

Mark 'Kamikaze' Hughes kamikaze at kuoi.asui.uidaho.edu
Mon Apr 23 18:42:08 EDT 2001


Sat, 21 Apr 2001 07:35:13 -0500 in <3AE17E81.FAF82AC0 at home.com>,
ll <lloeffler at home.com> spake:
>Mark 'Kamikaze' Hughes wrote:
>> <http://kuoi.asui.uidaho.edu/~kamikaze/Umbra/>
>Cool! Get rid of the "Can't go there" pop up, and just have it silently
>not let you move.  That's my one gripe.

  Thanks; I do need to add sound support, so I can have an "Oof!" kinda
noise instead of the dialogs, but that's down the stack a long way...
But I'll put in a command-line option to just show it on the status
line (or the other way around, I'll have to see how it feels...)

  0.3 is up now, but not much improved except the addition of some
critters and NPCs with really poor AI (it's pluggable, I just haven't
written any plug-ins except 'wander aimlessly')...  Still, I think the
rats came out nice.

  And here's the interesting bit: I've been working on Umbra 2 days a
week for 5 weekends now.  10 days of actual work, and a little design
work ahead, but not too much.  I have an almost equivalent Java game
(tile-based instead of my ridiculous 3D polygon engine); it took over 6
months of several days a week to get to that state.

  I know everyone here knows this already, but Python really kicks ass.

-- 
 <a href="http://kuoi.asui.uidaho.edu/~kamikaze/"> Mark Hughes </a>
"I will tell you things that will make you laugh and uncomfortable and really
fucking angry and that no one else is telling you.  What I won't do is bullshit
you.  I'm here for the same thing you are.  The Truth." -Transmetropolitan #39



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