Phython as In-Game scripting language

Will Ware wware at world.std.com
Wed Feb 23 19:04:52 EST 2000


In article <20000222211406.41743.qmail at hotmail.com>,
     "Shawn LeBlanc" <wrlddomprod at hotmail.com> wrote:
> My team and I are thinking about embedding Python into our
> game engine on the Windows platform. The basic idea would be that the
> major entities, including enemies, would have a script attached to
> them to control behavior.....

rdudfield at my-deja.com wrote:
> Microthreads would be good for this.  Although I'm not sure if the
> authour is continuing work on them.

This is exactly the sort of thing I had in mind for microthreads.
You can read about it at http://world.std.com/~wware/uthread.html
and find code at ftp://ftp.std.com/pub/wware/uthread.tgz. You'll
notice a few different versions with dates; if you run into trouble
try one of the older ones.
-- 
 - - - - - - - - - - - - - - - - - - - - - - - -
Resistance is futile. Capacitance is efficacious.
Will Ware	email:    wware @ world.std.com



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