Python GUIs: Summary and Conclusion

William Tanksley wtanksle at dolphin.openprojects.net
Fri Jul 2 12:49:34 EDT 1999


On Fri, 02 Jul 1999 03:28:45 GMT, Mikael Lyngvig wrote:
>On Thu, 01 Jul 1999 20:13:59 GMT, "Michael P. Reilly"
><arcege at shore.net> wrote:

>>Been there, done that.  My pyirc client (alpha release) was designed
>>for just about any user-interface, and comes with three: dummy (no
>>input or output, just batch-mode)), curses and Tkinter.  You just can't
>>switch between them at runtime, ;)  I've done it for other apps too.

>Well, the only reason I haven't been there is that I've only worked on
>one GUI app _ever_ - a 2D tile-based strategy game [1].  I did plan
>support for console apps (curses, etc., using a client-server
>architecture), but I didn't much fancy the idea of playing with a
>command line interface :)

I'm working on a 2D tile-based adventure game, which right now is text
only.  I'm expanding it so that it can use graphics, but I need some
libraries.  Let me know what you find!

>[1] Which I expect to change in the future, which is why I'm reviewing
>portable GUIs (I don't do non-portable stuff, if there's anything I
>can do to avoid it).

That's right.

>-- Mikael

-- 
-William "Billy" Tanksley




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