Python suitable for a game engine?

Alex Maranda Alex.Maranda at p98.f112.n480.z2.fidonet.org
Fri Jul 2 08:48:36 EDT 1999


From: Alex Maranda <amaranda at nospam.com>

Alan Daniels wrote:
[snip]
> will be involved. The only justification I can see is better CPU
> utilization on an SMP machine, and I don't happen to have one of those
> lying around. Hence the engine will run in a single thread.
This justification doesn't fly on SMP machines precisely because of the
global interpreter lock. This was debated to death in previous threads.
All we can do is wait till the interpreter is fully re-entrant and the
need for the global lock goes away...
BTW (completely off topic), I wonder what's the current thinking on this
- the Linux kernel went for finer-grained locks.

> I have the (VERY!) preliminary code at:
>     http://www.mindspring.com/~daniels/engine/index.html
> if you're interested, although there isn't much to look at.
I'm downloading it now. You can use negative version numbers;
SmallEiffel is now at version -0.78. They'll stop when they'll reach 0.0
:-)

Cheers,
-- 
Alex Maranda         mailto: amaranda at spider dot com
Spider Software Ltd. Tel: +44 (0)131 4757036
Edinburgh, UK        http://members.xoom.com/Alex_Maranda
STREAMS based communications protocols for embedded systems




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