[Python-Dev] Adding a new class to the library?
Guido van Rossum
guido@beopen.com
Sun, 06 Aug 2000 20:32:59 -0500
> I have a candidate for admission to the Python class library. It's a
> framework class for writing things like menu trees and object
> browsers. What's the correct approval procedure for such things?
>
> In more detail, it supports manipulating a stack of sequence objects.
> Each sequence object has an associated selection point (the cirrently
> selected sequence member) and an associated viewport around it (a
> range of indices or sequence members that are considered `visible'.
>
> There are methods to manipulate the object stack. More importantly,
> there are functions which move the selection point in the current
> object around, and drag the viewport with it. (This sort of
> thing sounds simple, but is tricky for the same reason BitBlt is
> tricky -- lots of funky boundary cases.)
>
> I've used this as the framework for implementing the curses menu
> interface for CML2. It is well-tested and stable. It might also
> be useful for implementing other kinds of data browsers in any
> situation where the concept of limited visibility around a selection
> point makes sense. Symbolic debuggers is an example that leaps to mind.
>
> I am, of course, willing to fully document it.
Have a look at the tree widget in IDLE. That's Tk specific, but I
believe there's a lot of GUI independent concepts in there. IDLE's
path and object browsers are built on it. How does this compare?
--Guido van Rossum (home page: http://www.pythonlabs.com/~guido/)