[Tutor] Best way to save a D&D-like game's state?
Leam Hall
leamhall at gmail.com
Sat May 22 05:37:15 EDT 2021
On 5/21/21 8:25 PM, boB Stepp wrote:
> 5) If this project proceeds to fruition then it is entirely possible
> that portions or all of it will need to be rewritten in a more
> hardware performant language. If that proves to become the case will
> that alter any of your answers to the above questions?
Not mine, but I would avoid pickling and SQLAlchemy. While they are good things, they are Python specific.
Though, really, if you keep it modular you can replace parts of it with C/Go/Rust and keep the majority of it in Python.
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