[Tutor] Best tool for programming interactive games in Python

Lisa Hasler Waters lwaters at flinthill.org
Tue Mar 29 15:35:53 EDT 2016


Wonderful! Thanks Alan and Oscar. I will proceed with the various
suggestions and hopefully will be successful.

Thanks again so very much for all your support and help!

Lisa

On Tue, Mar 29, 2016 at 3:19 PM, Alan Gauld <alan.gauld at btinternet.com>
wrote:

> On 29/03/16 19:03, Lisa Hasler Waters wrote:
>
> > I have a few students who are interested in creating interactive games in
> > Python. We have learned how to use tkinter but we are looking for
> something
> > more robust.
>
> I'm not sure what you mean by robust. Tkinter is fine for
> low speed/non-graphics intensive type games but probably
> a bit clunky for graphics. But it should be robust in
> the sense of reliable...
>
>
> > I tried using pygame but cannot seem to get it initialized. I
> > continually get this error:
>
> >
> /Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pygame/base.so:
> > no matching architecture in universal wrapper
>
> Sounds like you installed the wrong version of pygame for your Mac.
> The pygame support forum are probably the best folks to ask for specific
> issues like this.
>
> PyGin and Albow are other games based frameworks you could
> investigate. And of course there is OpenGL which plays very
> well with MacOSX.
>
> Try this link for more:
>
> https://wiki.python.org/moin/PythonGameLibraries
>
> HTH
> --
> Alan G
> Author of the Learn to Program web site
> http://www.alan-g.me.uk/
> http://www.amazon.com/author/alan_gauld
> Follow my photo-blog on Flickr at:
> http://www.flickr.com/photos/alangauldphotos
>
>
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-- 
Lisa Waters, PhD
Technology Integration
Flint Hill School


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