[Tutor] Reversi Game Logic
Dave Angel
davea at davea.name
Sat Mar 21 00:45:48 CET 2015
On 03/20/2015 01:28 PM, niyanaxx95 at gmail.com wrote:
>
You have more than one copy of some lines of previous messages, and more
than one version of code in the message. So I have to guess which one
you intend to be current.
>
> Thank you Mark for replying. I fixed the note you provided on the isLegalMove. However the lineOfAttack function is a function my Professor did so students are not allowed to touch it.
>
>
>
>
> For the isOver function, are you able to guide me on that?
>
> I am very new to Comp Science and am still learning.
>
> I have attached the programs needed for testing to show that I am testing my code as well as the instructions provided for my project.
>
> Please help me out!
>
>
>
>
> # Returns a boolean indicating whether the game is over.
> def isOver(self) :
> isOver = 0
> for i in range(8) :
> for j in range(8) :
> if self._gameBoard[i, j] != 0 :
> isOver + 1
The above line does NOT change isOver variable. Try again. By the way,
it's not usually a good idea to use the function name as a local within
the function, even though it'll work.
> if isOver == 64 :
> self._gameOver = True
> return True
> else:
> return False
>
>
> # Returns the
> def isLegalMove( self, row, col):
> if row < 8 > col:
> if self._gameBoard[row,col] != EMPTY:
> return True
> else:
> return False
This function is still buggy. It does not return either True or False
if the selected row is non-empty.
>
>
> # Returns the player number whose chip occupies the given square.
> def occupiedBy(self, row, col):
How is the following function body any different from:
return self._gameBoard[row, col]
> if self._gameBoard[row, col] == BLACK :
> return 1
> if self._gameBoard[row, col] == WHITE :
> return 2
> else:
> return 0
>
>
>
>
> # Performs an actual move in the game. That is the current player places
> # one of his chips in the square at position (row, col).
> def makeMove( row, col ):
> if isALineOfAttack(row, col, 1, 1) is True :
How are the four following lines any different from:
self._gameBoard[row, col] = self._currentPlayer
> if self._currentPlayer == 1 :
> self._gameBoard[row, col] = BLACK
> else :
> self._gameBoard[row, col] = WHITE
>
>
>
--
DaveA
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