[Tutor] Making Doubly Linked List with Less Lines of Code.
WolfRage
wolfrage8765 at gmail.com
Fri Jan 2 15:49:30 CET 2015
import sys
class GameTile():
def __init__(self, id, **kwargs):
# id is (X,Y)
self.id = id
class GameGrid():
def __init__(self, **kwargs):
self.cols = 8
self.rows = 8
# grid is 2d array as y, x ie [y][x].
self.grid = [[None] * self.rows for i in range(self.cols)]
def make_grid(self):
for row in range(0, self.rows):
for col in range(0, self.cols):
self.grid[col][row] = GameTile(id=str(row) + ',' + str(col))
def print_by_row(self):
for col in range(0, self.cols):
for row in range(0, self.rows):
print(self.grid[col][row].id)
def print_by_col(self):
for row in range(0, self.rows):
for col in range(0, self.cols):
print(self.grid[col][row].id)
def check_bounds(self, x, y):
if (0 <= x < self.rows) and (0 <= y < self.cols):
return True
return False
def lookup_node(self, x, y):
if not self.check_bounds(x, y):
return False
return self.grid[y][x]
def draw_grid(self):
for col in range(0, self.cols):
print(end='| ')
for row in range(0, self.rows):
print(self.grid[col][row].id, end=' | ')
print()
temp = GameGrid()
temp.make_grid()
temp.draw_grid()
print(sys.getsizeof(temp.grid))
#The above code shows fine to me with indentation preserved. Plain-Text
was selected in Thunderbird.
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