[Tutor] Question about GUI applications.
Nathaniel Trujillo
hothottrott at gmail.com
Tue Nov 8 05:30:55 CET 2011
I just wrote the following GUI application. How do I get rid of the 7k in
the upper left hand corner and how to I put other stuff there like say a
picture of someone. Thanks for the help.
Here is the GUI application. It is called mad_lib.py.py
# Mad Lib
# Create a story based on user input
from tkinter import *
class Application(Frame):
""" GUI application that creates a story based on user input. """
def __init__(self, master):
""" Initialize Frame. """
super(Application, self).__init__(master)
self.grid()
self.create_widgets()
def create_widgets(self):
""" Create widgets to get story infomation and to display story. """
# create instruction label
Label(self, text = "Enter information for a new story").grid(row =
0, column = 0, columnspan = 2, sticky = W)
# create a label and text entry for the name of a person
Label(self, text = "Person: ").grid(row = 1, column = 0, sticky = W)
self.person_ent = Entry(self)
self.person_ent.grid(row = 1, column = 1, sticky = W)
# create a label and text entry for a plural noun
Label(self, text = "Plural Noun:").grid(row = 2, column = 0, sticky
= W)
self.noun_ent = Entry(self)
self.noun_ent.grid(row = 2, column = 1, sticky = W)
# create a label and text entry for a verb
Label(self, text = "Verb:").grid(row = 3, column = 0, sticky = W)
self.verb_ent = Entry(self)
self.verb_ent.grid(row = 3, column = 1, sticky = W)
# create a label for adjectives check buttons
Label(self, text = "Adjective(s):").grid(row = 4, column = 0,
sticky = W)
# create itchy check button
self.is_itchy = BooleanVar()
Checkbutton(self, text = "itchy", variable =
self.is_itchy).grid(row = 4, column = 1, sticky = W)
# create joyous check button
self.is_joyous = BooleanVar()
Checkbutton(self, text = "joyous", variable =
self.is_joyous).grid(row = 4, column = 2, sticky = W)
# create electric check button
self.is_electric = BooleanVar()
Checkbutton(self, text = "electric", variable =
self.is_electric).grid(row = 4, column = 3, sticky = W)
# create a label for body parts radio buttons
Label(self, text = "Body Part:").grid(row = 5, column = 0, sticky =
W)
# create variable for single body part
self.body_part = StringVar()
self.body_part.set(None)
# create body part radio buttons
body_parts = ["bellybutton", "big toe", "medulla oblongata"]
column = 1
for part in body_parts:
Radiobutton(self, text = part, variable = self.body_part, value
= part).grid(row = 5, column = column, sticky = W)
column += 1
# create a submit button
Button(self, text = "Click for story", command =
self.tell_story).grid(row = 6, column = 0, sticky = W)
self.story_txt = Text(self, width = 75, height = 10, wrap = WORD)
self.story_txt.grid(row = 7, column = 0, columnspan = 4)
def tell_story(self):
""" Fill text box with new story based on user input. """
# gets values fom the GUI
person = self.person_ent.get()
noun = self.noun_ent.get()
verb = self.verb_ent.get()
adjectives = ""
if self.is_itchy.get():
adjectives += "itchy, "
if self.is_joyous.get():
adjectives += "joyous, "
if self.is_electric.get():
adjectives += "electric, "
body_part = self.body_part.get()
# create the story
story = "The famous explorer "
story += person
story += " had nearly given up a life-long quest to find The Lost
City of "
story += noun.title()
story += " when one day, the "
story += noun
story += " found "
story += person + "."
story += "A strong, "
story += adjectives
story += "peculiar feeling overwhelmed the explorer. "
story += "After all this time, the quest was finally over. A tear
came to "
story += person + "'s "
story += body_part + ". "
story += "And then, the "
story += noun
story += " promptly devoured "
story += person + "."
story += "The moral of the story? Be careful what you "
story += verb
story += " for."
# display the story
self.story_txt.delete(0.0, END)
self.story_txt.insert(0.0, story)
# main
root = Tk()
root.title("Mad Lib")
app = Application(root)
root.mainloop()
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