[Tutor] Python 3.2 Install Not Responding To Python Command!!

Nevins Duret duretn at bellsouth.net
Sat Apr 9 18:44:23 CEST 2011


Hello Lie Ryan,

     Thanks so much for your reply.  Well when I ran:

whereis python

I get this:

python: /usr/bin/python3.1-config /usr/bin/python2.6-dbg 
/usr/bin/python3.1 /usr/bin/python2.6-config /usr/bin/python2.7 
/usr/bin/python3.1-dbg-config /usr/bin/python2.6-dbg-config 
/usr/bin/python /usr/bin/python2.7-config /usr/bin/python3.1-dbg 
/usr/bin/python2.6 /etc/python3.1 /etc/python2.7 /etc/python 
/etc/python2.6 /usr/lib/python2.5 /usr/lib/python3.1 /usr/lib/python2.7 
/usr/lib/python /usr/lib/python2.6 /usr/local/bin/python3.2m-config 
/usr/local/bin/python3.2 /usr/local/bin/python3.2-config 
/usr/local/bin/python3.2m /usr/local/lib/python3.1 
/usr/local/lib/python2.7 /usr/local/lib/python3.2 
/usr/local/lib/python2.6 /usr/include/python2.5 /usr/include/python3.1 
/usr/include/python2.6_d /usr/include/python2.7 /usr/include/python3.1_d 
/usr/include/python2.6 /usr/share/python /opt/py31/bin/python3.1-config 
/opt/py31/bin/python3.1 /opt/py32/bin/python3.2m-config 
/opt/py32/bin/python3.2 /opt/py32/bin/python3.2m 
/opt/ActivePython-3.1/bin/python3.1-config 
/opt/ActivePython-3.1/bin/python3.1 
/opt/ActivePython-3.2/bin/python3.2m-config 
/opt/ActivePython-3.2/bin/python3.2 
/opt/ActivePython-3.2/bin/python3.2-config 
/opt/ActivePython-3.2/bin/python3.2m /usr/share/man/man1/python.1.gz

And, when I run:

echo $PATH

I get this:

/myhome/myname/.local/bin:/opt/ActivePython-3.2/bin:/myhome/myname/Komodo-IDE-6/bin:/myhome/myname/source/arduino-0022:/myhome/myname/qtsdk-2010.05/bin:/usr/bin//tclsh8.4:/usr/bin//tclsh8.5:/myhome/myname/source/Logic1.1.4:/myhome/myname/source/blender-2.56a-beta-linux-glibc27-i686:/myhome/myname/source/processing-1.2.1:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/opt/blender-2.56-beta-linux-glibc27-i686/2.56/python/lib/python3.1


This is the link to the instructions that I followed to install 
Python3.2 on my system:

http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Linux/Troubleshooting


      Compiling with Ubuntu

# get required packages for build
sudo  apt-get  install  build-essential libncursesw5-dev libreadline5-dev libssl-dev libgdbm-dev libc6-dev libsqlite3-dev tk-dev

# get source
wget  http://www.python.org/ftp/python/3.2/Python-3.2.tgz&&  tar  -xvf  Python-3.2.tgz

# make install
./configure
make
sudo  make  altinstall

# make 3.2 the default python system wide (number 1 at the end stays there)
sudo  update-alternatives--install  /usr/bin/python pythonopt/py32/bin1

# ensure various versions of python play nice with each other
sudo  update-alternatives--config  python


Again I really appreciate your help, getting over this hurdle would help me be confident in what goes on under the hood.
At this point, it seems that I will need instructions on how to remove python3.2 in order to get a reattempt at installing it
properly.




Thanks again for all your help.

Best Regards,

freespark



On 04/09/2011 06:00 AM, tutor-request at python.org wrote:
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> Today's Topics:
>
>     1. Re: How to use a module when only import package (Karim)
>     2. Re: Sound question (Alan Gauld)
>     3. Python 3.2 Install Not Responding To Python Command!!
>        (Nevins Duret)
>     4. Re: Sound question (Nick Stinemates)
>     5. Re: Python 3.2 Install Not Responding To Python Command!!
>        (Lie Ryan)
>     6. Re: Evaluating program running time? (Lie Ryan)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Fri, 08 Apr 2011 23:44:06 +0200
> From: Karim<karim.liateni at free.fr>
> To: leechau<charlze at sohu.com>
> Cc: Python Tutor Maillist<tutor at python.org>
> Subject: Re: [Tutor] How to use a module when only import package
> Message-ID:<4D9F81A6.2060604 at free.fr>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> On 04/08/2011 11:13 AM, leechau wrote:
>> Steven wrote:
>>> leechau wrote:
>>>> I wrote module1 in package1, and want to use a method named
>>>> 'method1' in
>>>> module1, the caller(test.py) is like this:
>>>>
>>>> import package1
>>>> package1.module1.method1()
>>> [...]
>>>> When i run test.py, the output is:
>>>> AttributeError: 'module' object has no attribute 'module1'
>>>> File "e:\MyDoc\GODU_BVT\test.py", line 2, in<module>
>>>>    package1.module1.method1()
>>>>
>>>> If test.py is modified to:
>>>> import package1.module1
>>>> ...
>>>> then everything goes well.
>>> Yes, that is correct, and that is a deliberate design.
>>>
>>> What if your package had a 1000 sub-modules, each of which were big? You
>>> wouldn't want loading the main package to automatically load all 1000
>>> sub-modules, if you only needed 1.
>>>
>>> You either import the sub-module by hand:
>>>
>>> import package1.module1
>>>
>>> and now you can use package1.module1.method1 (not really a method,
>>> actually a function). If you want module1 to automatically be available
>>> after importing the package, include one of these in the package1
>>> __init__.py file:
>>>
>>> import module1  # should work in Python 2
>>>
>>>
>>> and now package1 will include the module1 in its namespace.
>>>
>>>
>>> -- 
>>> Steven
>> Thanks for Steven's exellent and patient explanations. How should I do
>> if automatically import a module in Python 3? Thanks again.
>>
>> -- 
>> leechau
>> _______________________________________________
>> Tutor maillist  -  Tutor at python.org
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> Hello,
>
> Test it simply!
> You will get answer in 3 seconds.
>
> ;o)
> Regards
> Karim
>
>
> ------------------------------
>
> Message: 2
> Date: Sat, 9 Apr 2011 01:12:55 +0100
> From: "Alan Gauld"<alan.gauld at btinternet.com>
> To: tutor at python.org
> Subject: Re: [Tutor] Sound question
> Message-ID:<ino8ab$lkq$1 at dough.gmane.org>
> Content-Type: text/plain; format=flowed; charset="iso-8859-1";
> 	reply-type=original
>
>
> "Jan Erik Mostr?m"<lists at mostrom.pp.se>  wrote
>
>> A couple of my students need to be able to play sounds, ...
>>
>> I looked around and found several packages but they all
>> seem to have some kind platform restrictions.
> Sound tends to be platform specific but pygame seems
> to have hidden most of that. Then again it may not offer
> all the facilities the dedicated packages do, and it may
> be a bit heavyweight for sound alone. But worth a look see.
>
> Personally I've only played with it on Windows but it
> claims to work across platforms...
>
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