[Tutor] sound libraries?

Alex Hall mehgcap at gmail.com
Fri Jul 23 03:27:20 CEST 2010


On 7/22/10, Luke Paireepinart <rabidpoobear at gmail.com> wrote:
> You can access openal through either pyglet or pygame I believe, and
> definitely thru panda3d. That would allow you to have true 3d sound
> positioning and I believe openal can automatically Doppler too, not sure
> though. Let us know what you go with or if you have questions.
Thanks. I have pygame but was less than impressed with its audio
features, though it is quite possible that I missed or misread
something. I am downloading Panda3d right now; its audio documentation
looks quite promising. Looks like doplaring is supported, too.
>
> Sent from my iPhone
>
> On Jul 22, 2010, at 6:49 PM, Alex Hall <mehgcap at gmail.com> wrote:
>
>> Hi all,
>> I am curious. If I wanted a library that would let me play sounds at
>> specific positions in the stereo field, then update that position as
>> the user "moved" so that it would seem to be a fixed reference point,
>> what would I use? For example, say the left/right arrows move you left
>> and right. In the center of your stereo field you hear a sound, say a
>> bell. As you press the arrow keys, the sound moves, or rather, you
>> move but the sound stays the same. Pysonic looks like the perfect
>> answer, but it seems to require python2.3, and I am using 2.6. Are
>> there any other conprehensive sound libraries that would allow for
>> dynamic positioning of sound, doplar effects, volume control, and so
>> on?
>>
>> --
>> Have a great day,
>> Alex (msg sent from GMail website)
>> mehgcap at gmail.com; http://www.facebook.com/mehgcap
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>


-- 
Have a great day,
Alex (msg sent from GMail website)
mehgcap at gmail.com; http://www.facebook.com/mehgcap


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