[Tutor] gui problem
Essah Mitges
e_mitges at hotmail.com
Sat Jun 6 22:20:29 CEST 2009
from math import sin, cos, pi
import pygame
displayWidth = 640displayHeight = 480fpsLimit = 90
def sinInterpolation(start, end, steps=30): values = [start] delta = end - start for i in range(1, steps): n = (pi / 2.0) * (i / float(steps - 1)) values.append(start + delta * sin(n)) return values
class RotatingMenu: def __init__(self, x, y, radius, arc=pi*2, defaultAngle=0, wrap=False): """ @param x: The horizontal center of this menu in pixels. @param y: The vertical center of this menu in pixels. @param radius: The radius of this menu in pixels(note that this is the size of the circular path in which the elements are placed, the actual size of the menu may vary depending on item sizes. @param arc: The arc in radians which the menu covers. pi*2 is a full circle. @param defaultAngle: The angle at which the selected item is found. @param wrap: Whether the menu should select the first item after the last one or stop. """ self.x = x self.y = y self.radius = radius self.arc = arc self.defaultAngle = defaultAngle self.wrap = wrap self.rotation = 0 self.rotationTarget = 0 self.rotationSteps = [] #Used for interpolation self.items = [] self.selectedItem = None self.selectedItemNumber = 0 def addItem(self, item): self.items.append(item) if len(self.items) == 1: self.selectedItem = item def selectItem(self, itemNumber): if self.wrap == True: if itemNumber> len(self.items) - 1: itemNumber = 0 if itemNumber < 0: itemNumber = len(self.items) - 1 else: itemNumber = min(itemNumber, len(self.items) - 1) itemNumber = max(itemNumber, 0) self.selectedItem.deselect() self.selectedItem = self.items[itemNumber] self.selectedItem.select() self.selectedItemNumber = itemNumber self.rotationTarget = - self.arc * (itemNumber / float(len(self.items) - 1)) self.rotationSteps = sinInterpolation(self.rotation, self.rotationTarget, 45) def rotate(self, angle): """@param angle: The angle in radians by which the menu is rotated. """ for i in range(len(self.items)): item = self.items[i] n = i / float(len(self.items) - 1) rot = self.defaultAngle + angle + self.arc * n item.x = self.x + cos(rot) * self.radius item.y = self.y + sin(rot) * self.radius def update(self): if len(self.rotationSteps)> 0: self.rotation = self.rotationSteps.pop(0) self.rotate(self.rotation) def draw(self, display): """@param display: A pyGame display object """ for item in self.items: item.draw(display)
class MenuItem: def __init__(self, text="Option"): self.text = text self.defaultColor = (255,255,255) self.selectedColor = (255,0,0) self.color = self.defaultColor self.x = 0 self.y = 0 #The menu will edit these self.font = pygame.font.Font(None, 20) self.image = self.font.render(self.text, True, self.color) size = self.font.size(self.text) self.xOffset = size[0] / 2 self.yOffset = size[1] / 2 def select(self): """Just visual stuff""" self.color = self.selectedColor self.redrawText() def deselect(self): """Just visual stuff""" self.color = self.defaultColor self.redrawText() def redrawText(self): self.font = pygame.font.Font(None, 20) self.image = self.font.render(self.text, True, self.color) size = self.font.size(self.text) self.xOffset = size[0] / 2 self.yOffset = size[1] / 2 def draw(self, display): display.blit(self.image, (self.x-self.xOffset, self.y-self.yOffset))
def main(): pygame.init() display = pygame.display.set_mode((displayWidth, displayHeight)) clock = pygame.time.Clock() menu = RotatingMenu(x=320, y=240, radius=220, arc=pi, defaultAngle=pi/2.0) for i in range(4): menu.addItem(MenuItem("Option" + str(i))) menu.selectItem(0) #Loop while True: #Handle events events = pygame.event.get() for event in events: if event.type == pygame.QUIT: return False if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: menu.selectItem(menu.selectedItemNumber + 1) if event.key == pygame.K_RIGHT: menu.selectItem(menu.selectedItemNumber - 1) #Update stuff menu.update() #Draw stuff display.fill((0,0,0)) menu.draw(display) pygame.display.flip() #Show the updated scene clock.tick(fpsLimit) #Wait a little
if __name__ == "__main__": main()
I want to change this menu so I can use my own background in .png 800x532 and add 4 buttons 175x40 in .png one that initiates a .py called Guns.pyone that links you to a highscores.txt file thats read onlyone that links you to another .png file with the ability to go back to the main menuOne that terminates the window
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