[Tutor] results not quite 100 percent yet
bhaaluu
bhaaluu at gmail.com
Wed Jan 30 21:52:08 CET 2008
I got Bob's code running!
Here it is for all nineteen rooms:
#!/usr/bin/python
# 2008-01-30
# bob gailer [Tutor]
import random
class Room:
roomNo = 0
def __init__(self, destinations, updatable=True):
Room.roomNo += 1
self.roomNo = Room.roomNo
self.destinations = destinations
# store treasure apaart from destinations
self.treasure = 0 # add intial treasure
self.updatable = updatable # may have the treasure updated
def updateTreasure(self, treasure):
self.treasure = treasure
def __repr__(self):
return " %s:%s" % (self.roomNo, self.treasure)
# Table of Rooms
rooms = [
Room([0,2,0,0,0,0,0]), # 1 Hallway
Room([1,3,3,0,0,0,0]), # 2 Audience Chamber
Room([2,0,5,2,0,0,0]), # 3 Great Hall
Room([0,5,0,0,0,0,0]), # 4 Private Meeting Room
Room([4,0,0,3,15,13,0]), # 5 Inner Hallway
Room([0,0,1,0,0,0,0],False), # 6 Entrance (Not Updatable)
Room([0,8,0,0,0,0,0]), # 7 Kitchen
Room([7,10,0,0,0,0,0]), # 8 Store Room
Room([8,8,8,8,8,8,0]), # 9 Lift
Room([8,0,11,0,0,0,0]), #10 Rear Vestibule
Room([0,0,10,0,0,0,0],False), #11 Exit (Not Updatable)
Room([0,0,0,13,0,0,0]), #12 Dungeon
Room([0,0,12,0,5,0,0]), #13 Guardroom
Room([0,15,17,0,0,0,0]), #14 Master Bedroom
Room([14,0,0,0,0,5,0]), #15 Upper Hall
Room([17,0,19,0,0,0,0]), #16 Treasury
Room([18,16,0,14,0,0,0]), #17 Chambermaid's Bedroom
Room([0,17,0,0,0,0,0]), #18 Dressing Chamber
Room([9,0,0,16,0,0,0])] #19 Small Room
# note I omitted the initial treasure value since it is always 0
# use random.sample to create random subsets of values and rooms
# - eliminates all the loops and tests
# note this ensures no duplicate treasures (do you want that?)
# create list of 8 random treasure values
values = random.sample(range(10,110),4) + random.sample(range(-4, 0),4)
print " values:",values
# create list of 8 randomly selected updatable rooms
roomsToUpdate = random.sample([room for room in rooms if room.updatable], 8)
print "8 rooms:",roomsToUpdate
# update the rooms' Treasures
for room, value in zip(roomsToUpdate, values):
room.updateTreasure(value)
a = range(1,99)
for room in (3,15):
rooms[room].updateTreasure(100 + random.choice(a))
for room in rooms:
print room
# end code ################################
On Jan 30, 2008 2:24 PM, bob gailer <bgailer at alum.rpi.edu> wrote:
> bhaaluu wrote:
> > # N S E W U D T
> > travelTable=[[0,2,0,0,0,0,0], # ROOM 1
> > [1,3,3,0,0,0,0], # ROOM 2
> It is good to finally see that you are building an adventure game.
>
> Consider creating a instance of a Room class for each room and saving
> them in a collection such as a list.
>
> This will give you much more flexibility as your game grows.
>
> Inevitably I wound up doing a bunch of things more "Pythonically" so
> there may be stuff here you don't relate to yet. But is is all worth
> studying and will save you hours of headache later.
>
>[code snipped - see at top]
>
> Things I did not do, but suggest:
> - store the room destinations in a text file rather than hard-coding
> them in the program. It is almost always a good idea to separate logic
> from data.
>
> -create a Treasure class, storing instances directly in roo,s rather
> than indexes, and storing treasure definitions in the text file.
>
> -store room instances in the destinations rather than indexes.
>
> At this point you no longer need indexes!
>
> --
> Bob Gailer
> 919-636-4239 Chapel Hill, NC
>
>
Thanks!
Happy Programing!
--
b h a a l u u at g m a i l dot c o m
"You assist an evil system most effectively by obeying its
orders and decrees. An evil system never deserves such
allegiance. Allegiance to it means partaking of the evil.
A good person will resist an evil system with his or her
whole soul." [Mahatma Gandhi]
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