[Tutor] designing POOP

Alan Gauld alan.gauld at btinternet.com
Wed Feb 6 18:06:09 CET 2008


"bhaaluu" <bhaaluu at gmail.com> wrote 

> Here is my description, in plain English.
> 
> Text Adventure Game Requirements:
> 1. The Explorer enters her name at a prompt.
> 2. Other things are initialized at this point.
> 3. The layout of the Castle is defined.
> 4. Treasure is placed in rooms in the Castle.

Actually thats not really plain English its a very structured 
English. In fact it approaches procedural pseudo code!

Its possibly a little too detailed too.

I'd go for a more free-form paragraph or two(at most) something 
like:
------------------
I want to build a text adventure game based around 
an explorer moving around a castle with multiple rooms,. In 
each rooms there could be various items of treasure or monsters. 
To win the game the explorer has to collect as much treasure 
as possible and defeat as many monsters as possible. Treasure 
is worth points and the expolorer starts off with a given amount 
of strength and points. ......

Because its a text game the interface will consist of a series 
of input prompts with responses and printed status messages.
The game is over when.....
-----------------------

That should be shorter and less likely to predispose your thinking 
to a particular approach - such as when the initialisation takes 
place, or how many rooms or premature consideration of the 
command structures etc. These things should emerge as you 
create the object definitions and interactions. The initial aim is 
only to find the half dozen to a dozen key classes top get started. 
Other classes will emerge as you progress, and some of the 
original candidates may merge into others or be discarded.

And don't forget that there could well be a game class/object to 
control the overall flow of the game and coordinate the actions 
of the other objects. For example the prompt/response/display 
mechanism might be part of the game class (and they might 
be classes too!). This would maximise reuse of the compnent 
objects within a different game framework ( a GUI fort instance) 
later.

HTH,

-- 
Alan Gauld
Author of the Learn to Program web site
http://www.freenetpages.co.uk/hp/alan.gauld



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