[Tutor] Suggestions required on Gaming
Arun Kumar PG
arunkumarpg at gmail.com
Wed Oct 4 11:19:35 CEST 2006
Thanks Luke! This is helpful :)
- Arun
On 10/4/06, Luke Paireepinart <rabidpoobear at gmail.com> wrote:
>
> Arun Kumar PG wrote:
> > Thanks Luke.
> >
> > I want to make a 3-D car race game between two players. And yes its
> > gonna be a networked game where each user will be using his/her own
> > PC and playing.
> If you want it to be 3d, you have a couple'o choices...
> Pygame with the PyopenGL interface,
> Panda3d,
> Soya,
> PyOgre,
> and perhaps others.
> The only one I've used was Panda3d, and I didn't get very far, so I
> can't comment on that. I can say, though,
> I've played Disney's Toontown game, which is a 3d mmorpg made with
> Panda3d, so yes, it's possible to make 3d networked games in Python :)
>
> >Also, my idea is to have a centralised Python server which acts as a
> dispachter to send the coordinate and other information to the gaming
> clients.
>
> For your networking, you'll probably want to use Twisted.
>
> HTH,
> -Luke
> >
> > - Arun
> >
> >
> > On 10/4/06, *Luke Paireepinart* <rabidpoobear at gmail.com
> > <mailto:rabidpoobear at gmail.com>> wrote:
> >
> > Arun Kumar PG wrote:
> > > Hi All Python lovers!
> > >
> > >
> > > I want to develop a Car racing game using Python. I was looking
> for
> > > the libraries which I should use for the same. Some of the
> > options are
> > > below and I want you suggestions about the best set of tools and
> > APIs
> > > as per your experiences:
> > >
> > > - PyGame
> > > - Panda3D
> > > - Pixie for rendering
> > > - RenderMan
> > > - What else ?
> > >
> > > I will really appreciate if you guys could please let me know the
> > > right set of tools and APIs as per your experience.
> > Need more info.
> > There are many types of car-racing games.
> > Do you want it to be 3d, 2d? first-person, third-person, top-down,
> > etc.
> > The correct tool is the one which does the specific job best.
> > We don't know what the job is so we can't help you choose a tool.
> > -Luke
> >
> >
>
>
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