[Tutor] threads

Mike Bell ternary at gmail.com
Fri Feb 25 19:00:16 CET 2005


If what you want is something that scales up, then you're attacking
the Wrong Problem.  Rather than focus on getting your thread overhead
as small as possible in order to support as much real-time concurrency
as you can, you should (as has been suggested) try to get
simulation-time concurrency without worrying about what happens in
real-time. Then you can have arbitrarily many things happening at
once.

This introduction to discrete event simulation explains the idea:
http://www.dmem.strath.ac.uk/~pball/simulation/simulate.html

mike


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