[Tutor] Illegal Operation??

Glen Wheeler wheelege@tsn.cc
Wed, 30 May 2001 19:33:07 +1000


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  Hello again,

  Well, this one definitely has me stumped (yes, even more so than the =
phantom radiobutton).  After playing my game for a period of time, =
PYTHON will cause an illegal operation in module tcl83.dll and it shuts =
down.
  Needless to say this is very annoying.  It happens at the same memory =
address every single time, so I imagine it is something happening around =
there.  I'm running win98.
  My script is a little...large to be posting here.  Also, if it was an =
error with my code then wouldn't there be at least some kind of =
traceback?
  This has been happenning for a while...but only recently has it become =
a major issue in actually playing the game.
  Could this be to do with threads?  I always have at least two running, =
sometimes more (up to 10 for short periods of time).  It seems to handle =
the large number of threads fine, except right when they start.  For =
example, if your playing for about 3 mins, then hit kill a block and a =
thread starts, if it's going to lock up it does it right at the =
beginning.  It doesn't seem to be linked to the actual number of threads =
running, since it usually crashes about 20% of the way through a thread, =
even if only two or threee are running.
  Any clues?

  Thanks,
  Glen.

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<DIV>&nbsp; Hello again,</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp; Well, this one definitely has me stumped (yes, even more so =
than the=20
phantom radiobutton).&nbsp; After playing my game for a period of time, =
PYTHON=20
will cause an illegal operation in module tcl83.dll and it shuts =
down.</DIV>
<DIV>&nbsp; Needless to say this is very annoying.&nbsp; It happens at =
the same=20
memory address every single time, so I imagine it is something happening =
around=20
there.&nbsp; I'm running win98.</DIV>
<DIV>&nbsp; My script is a little...large to be posting here.&nbsp; =
Also, if it=20
was an error with my code then wouldn't there be at least some kind of=20
traceback?</DIV>
<DIV>&nbsp; This has been happenning for&nbsp;a while...but only =
recently has it=20
become a major issue in actually playing the game.</DIV>
<DIV>&nbsp; Could this be to do with threads?&nbsp; I always have at =
least two=20
running, sometimes more (up to 10 for short periods of time).&nbsp; It =
seems to=20
handle the large number of threads fine, except right when they =
start.&nbsp; For=20
example, if your playing for about 3 mins, then hit kill a block and a =
thread=20
starts, if it's going to lock up it does it right at the =
beginning.&nbsp; It=20
doesn't seem to be linked to the actual number of threads running, since =
it=20
usually crashes about 20% of the way through a thread, even if only two =
or=20
threee are running.</DIV>
<DIV>&nbsp; Any clues?</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp; Thanks,</DIV>
<DIV>&nbsp; Glen.</DIV></BODY></HTML>

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