[Tkinter-discuss] tag_bind causes memory leak; fix!
dblank at brynmawr.edu
dblank at brynmawr.edu
Sun Jun 11 16:53:24 CEST 2006
> dblank at brynmawr.edu wrote:
>
>> In order to make it so that we can click on these objects, we have code
>> like:
>>
>> self.simulator.canvas.tag_bind("robot-%s" % self.name, "<B1-Motion>",
>> func=lambda event,robot=self:self.mouse_event(event, "motion",
>> robot))
>>
>> for each object (a robot). First, is there a better way than doing this
>> after every object creation?
>
Fredrik Lundh said:
> I'd recommend using a canvas-level binding instead, and using
> find_overlapping to find the appropriate object for each mouse event.
> e.g.
>
> def motion(event):
> widget = event.widget
> x = widget.canvasx(event.x)
> y = widget.canvasy(event.y)
> d = 5 # overlap, in canvas units
> items = widget.find_overlapping(x-d, y-d, x+d, y+d)
> if items:
> ... process items; topmost is last ...
>
> canvas.bind("<B1-Motion>", motion)
Excellent! This solved the "momery leak" and is much more efficient (so
that we don't have to rebind these events to new objects 10 times a
second). I have posted my adapted solution below. The only sticking point
was that this method doesn't have state about what you were clicking on.
Actually, now that I say that, I'm not sure why it worked before with
object-level bindings.
> (I'd also recommend using a WCK view instead of the Canvas for this
> purpose, but that won't help you with the bindings issue).
When it comes time to rewrite this, I will carefully look at WCK. For now,
this is just a very important bug fix (was losing about a megabyte of
memory a second).
Thanks again!
-Doug
def dispatch_event(self, event, type):
widget = event.widget
x = widget.canvasx(event.x)
y = widget.canvasy(event.y)
d = 5 # overlap, in canvas units
items = widget.find_overlapping(x-d, y-d, x+d, y+d)
for item in items:
tags = self.canvas.gettags(item)
for tag in tags:
if "robot-" in tag:
robot = self.robotsByName[tag[6:]]
if "control" in type:
self.lastEventRobot = robot
else:
self.lastEventRobot = None
return robot.mouse_event(event, type, robot)
if self.lastEventRobot:
return self.lastEventRobot.mouse_event(event, type,
self.lastEventRobot)
def addMouseBindings(self):
self.canvas.bind("<B1-Motion>", func=lambda
event=self:self.dispatch_event(event, "motion"))
self.canvas.bind("<Button-1>", func=lambda
event=self:self.dispatch_event(event, "down"))
...
> </F>
>
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