PyOpenGL glClearColor() trouble

TheDustbustr thedustbustr at aol.com
Sun Apr 20 09:25:41 EDT 2003


>use a real GUI library ;)
Which library do you suggest?

>I'm rather surprised if you care, it's very >seldom that such a call winds up
having a >significant overhead in an application
I *believe* that this is also the source of another problem (my textures don't
map to their poly's, my glColor3f() calls don't do anything), is this possible?
 I'm also using an event driven interface, could that be a problem?




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