Python in game development?

David Bolen db3l at fitlinxx.com
Mon Jul 24 14:08:25 EDT 2000


gerryq at indigo.ie (Gerry Quinn) writes:

> In article <8lh588$oti$3 at news.fsu.edu>, Ronald Steedman <steedman at quake.cs.fsu.edu> wrote:
> > A full compile of a complex software package can often take 30 seconds or
> > more. That can be frustrating when you're trying to find and remove bugs.
> > You try one thing, wait 30 seconds, try another thing, wait 30 seconds...
> >
> > Imagine how an intepreter would help. Try one thing IMMEDIATELY SEE THE
> > RESULT... try another thing IMMEDIATELY SEE THE RESULT... then you only
> > compile the application when you're finished and want a faster program.
> 
> If I were your boss I would make sure you had no access to an 
> interpreter!  I would even slow down your compilation by giving you an 
> older machine ;-)
> Changing things at random and hoping the problem goes away is not the 
> way to fix bugs.

Where in the above did he say "random" and "hope"?  Being able to
iteratively and interactively make changes hardly has to impact the
methodology used in arriving at those changes to be made.

Or are you saying that the use of a compiler would remove the need to
ever iterate more than once on a bug fix?  I'm not sure I'd agree :-)

--
-- David
-- 
/-----------------------------------------------------------------------\
 \               David Bolen            \   E-mail: db3l at fitlinxx.com  /
  |             FitLinxx, Inc.            \  Phone: (203) 708-5192    |
 /  860 Canal Street, Stamford, CT  06902   \  Fax: (203) 316-5150     \
\-----------------------------------------------------------------------/



More information about the Python-list mailing list