Python in game development?

Mallor mallor at 3DProgrammer.com
Thu Jul 20 15:52:44 EDT 2000


"Moritz Voss" <nospam at buzzoff.com> wrote in message
news:8l6qt4$89p$1 at fermi.tro.net...
>
> Thanks :) So designing my own scripting language is easier.

If you want to build your own scripting language, look at Lua.  It seems
purpose-built for that task, at least it is billed as being a
meta-scripting language.  http://www.tecgraf.puc-rio.br/lua/  It also
sounds like it's lighter weight / faster than Python.  But I don't think
I managed to get subscribed properly to the Lua mailing list, which says
something about the maturity of the developer support.  I guess I'll try
again here.

Grim Fandango used a modified Lua 3.1, apparently.  Baldur's Gate and
MDK2 use Lua internally.  There are some other game projects mentioned
on the "uses" page of the Lua website.

I am wondering if the tradeoff is basically Lua performance vs. Python
standardization?


--
Cheers,             Infernal Troublemaker                    Troll
Mallor              "By simple mistake, mortals themselves amuse."






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