Python in game development [fwd: best prog lang for games]
Steven D. Majewski
sdm7g at elvis.med.Virginia.EDU
Fri Jul 28 15:25:32 EDT 2000
Forwarded from comp.lang.misc FYI.
The article mentions Lisp, Haskell, ML, OCaml, and some others --
not Python, however the article is relevant to the discussion
here -- the advantages of mixing low level C code (for the graphics
engine, etc.) with a higher-level language to describe higher level
stuff.
BTW: According to the article, Crash Bandicoot games are written in
a "lisp-like language".
-- Steve M.
In article <u66pq2yl8.fsf at yod.cs.uni-magdeburg.de>,
Jochen Schneider <josch at isg.cs.uni-magdeburg.de> wrote:
>Jonathan Guthrie <jguthrie at brokersys.com> writes:
>
>> Your question is too broad. Techniques and languages differ whether
>> you're in it for the money (and are, therefore, almost certainly
>> programming for one game console or another) or to prove a point.
>> ("Abuse" was written in Lisp, to show that you could code an action
>> game in Lisp and because the coders liked programming in Lisp.)
>
>There is an interesting article on alternative programming languages
>for games on Gamasutra
>(http://www.gamasutra.com/features/19990813/languages_01.htm). The
>whole Gamasutra site seems to be a must for game programmers.
>
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