[ python-Bugs-1685000 ] asyncore DoS vulnerability

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Fri Apr 13 18:45:41 CEST 2007


Bugs item #1685000, was opened at 2007-03-21 10:15
Message generated for change (Settings changed) made by billiejoex
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Category: Python Library
Group: Python 2.5
Status: Open
Resolution: None
Priority: 9
Private: No
Submitted By: billiejoex (billiejoex)
>Assigned to: Josiah Carlson (josiahcarlson)
Summary: asyncore DoS vulnerability

Initial Comment:
DoS asyncore vulnerability

asyncore, independently if used with select() or poll(), suffers a DoS-type vulnerability when a high number of simultaneous connections to handle simultaneously is reached.
The number of maximum connections is system-dependent as well as the type of error raised.
I attached two simple Proof of Concept scripts demonstrating such bug.
If you want to try the behaviours listed below run the attached "asyncore_server.py" and "asyncore_client.py" scripts on your local workstation.

On my Windows XP system (Python 2.5), independently if asyncore has been used to develop a server or a client, the error is raised by select() inside asyncore's "poll" function when 512 (socket_map's elements) simultaneous connections are reached. 
Here's the traceback I get:

[...]
connections: 510
connections: 511
connections: 512
Traceback (most recent call last):
  File "C:\scripts\asyncore_server.py", line 38, in <module>
    asyncore.loop()
  File "C:\Python25\lib\asyncore.py", line 191, in loop
    poll_fun(timeout, map)
  File "C:\Python25\lib\asyncore.py", line 121, in poll
    r, w, e = select.select(r, w, e, timeout)
ValueError: too many file descriptors in select()


On my Linux Ubuntu 6.10 (kernel 2.6.17-10, Python 2.5) different type of errors are raised depending on the application (client or server).
In an asyncore-based client the error is raised by socket module (dispatcher's "self.socket" attribute) inside 'connect' method of 'dispatcher' class:

[...]
connections: 1018
connections: 1019
connections: 1020
connections: 1021
Traceback (most recent call last):
  File "asyncore_client.py", line 31, in <module>
  File "asyncore.py", line 191, in loop
  File "asyncore.py", line 138, in poll
  File "asyncore.py", line 80, in write
  File "asyncore.py", line 76, in write
  File "asyncore.py", line 395, in handle_write_event
  File "asyncore_client.py", line 24, in handle_connect
  File "asyncore_client.py", line 9, in __init__
  File "asyncore.py", line 257, in create_socket
  File "socket.py", line 156, in __init__
socket.error: (24, 'Too many open files')


On an asyncore-based server the error is raised by socket module (dispatcher's "self.socket" attribute) inside 'accept' method of 'dispatcher' class:

[...]
connections: 1019
connections: 1020
connections: 1021
Traceback (most recent call last):
  File "asyncore_server.py", line 38, in <module>
  File "asyncore.py", line 191, in loop
  File "asyncore.py", line 132, in poll
  File "asyncore.py", line 72, in read
  File "asyncore.py", line 68, in read
  File "asyncore.py", line 384, in handle_read_event
  File "asyncore_server.py", line 16, in handle_accept
  File "asyncore.py", line 321, in accept
  File "socket.py", line 170, in accept
socket.error: (24, 'Too many open files')


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Comment By: Josiah Carlson (josiahcarlson)
Date: 2007-04-09 18:13

Message:
Logged In: YES 
user_id=341410
Originator: NO

Assign the "bug" to me, I'm the maintainer for asyncore/asynchat.

With that said, since a user needs to override
asyncore.dispatcher.handle_accept() anyways, which necessarily needs to
call asyncore.dispatcher.accept(), the subclass is free to check the number
of sockets in its socket map before creating a new instance of whatever
subclass of asyncore.dispatcher the user has written.

Also, the number of file handles that select can handle on Windows is a
compile-time constant, and has nothing to do with the actual number of open
file handles.  Take and run the following source file on Windows and see
how the total number of open sockets can be significantly larger than the
number of sockets passed to select():

import socket
import asyncore
import random

class new_map(dict):
    def items(self):
        r = [(i,j) for i,j in dict.items(self) if not random.randrange(4)
and j != h]
        r.append((h._fileno, h))
        print len(r), len(asyncore.socket_map)
        return r

asyncore.socket_map = new_map()

class listener(asyncore.dispatcher):
    def handle_accept(self):
        x = self.accept()
        if x:
            conn, addr = x
            connection(conn)

class connection(asyncore.dispatcher):
    def writable(self):
        0
    def handle_connect(self):
        pass

if __name__ == '__main__':
    h = listener()
    h.create_socket(socket.AF_INET, socket.SOCK_STREAM)
    h.bind(('127.0.0.1', 10001))
    h.listen(5)
    while len(asyncore.socket_map) < 4096:
        a = connection()
        a.create_socket(socket.AF_INET, socket.SOCK_STREAM)
        a.connect_ex(('127.0.0.1', 10001))
        asyncore.poll()

The tail end of a run in Windows:

476 1934
501 1936
516 1938
Traceback (most recent call last):
  File "D:\MYDOCS\Projects\python\async_socket.py", line 37, in ?
    asyncore.poll()
  File "C:\python23\lib\asyncore.py", line 108, in poll
    r, w, e = select.select(r, w, e, timeout)
ValueError: too many file descriptors in select()

With a proper definition of new_map, you can handle an unlimited number of
sockets with asyncore by choosing blocks of sockets to return in its
items() call.  Note that I used random out of convenience, a proper
implementation could distribute the sockets based on fileno, time inserted,
etc.  You can do this on linux, but only if you have used ulimit, as sgala
stated.

I would also mention that a better approach is to create an access time
mapping with blacklisting support to accept/close sockets that have
hammered your server.  It would also make sense to handle socket timeouts
(no read/write on a socket for X seconds).

Regardless, none of these things are within the world of problems that
base asyncore is intended to solve.  It's a bare-bones async socket
implementation.  If you want more features, use twisted or write your own
subclasses and offer it up on the Python Cookbook (activestate.com) or in
the Python Package Index (python.org/pypi).  If the community finds that
they are useful and productive features, we may consider it for inclusion
in the standard library.

Until then, suggested close.  Will close as "will not fix" if it is
assigned to me.

----------------------------------------------------------------------

Comment By: billiejoex (billiejoex)
Date: 2007-04-06 14:10

Message:
Logged In: YES 
user_id=1357589
Originator: YES

> Putting a try/except in place doesn't really help the problem... 
> if you fail to create a new socket what action will you take?

Calling a new dispatcher's method (for example:
"handle_exceeded_connection") could be an idea. By default it could close
the current session but it can be overriden if the user want to take some
other action.

> A better approach is to have a configurable limit on the number of 
> open connections, and then have a server-specific reaction to 
> exceeding that limit.

It doesn't work if I create additional file-objects during the execution
of the loop...

----------------------------------------------------------------------

Comment By: Santiago Gala (sgala)
Date: 2007-04-06 01:09

Message:
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THe limit of resources that an OS can deal with is limited due to
resources, both globally and per user, precisely to avoid DoS attacks by a
uses.

In the case of linux, you can control it with "ulimit -n XXXX" (for the
user that runs the test). The default here is 1024 (and the maximum, unless
it is globally raised).

I imagine windows will have similar limits, and similar (registry, etc.)
ways to handle them.

----------------------------------------------------------------------

Comment By: Sam Rushing (rushing)
Date: 2007-03-30 19:22

Message:
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Turns out medusa doesn't have a socket counter class, that was some other
project I was thinking of.

Putting a try/except in place doesn't really help the problem... if you
fail to create a new socket what action will you take?

A better approach is to have a configurable limit on the number of open
connections, and then have a server-specific reaction to exceeding that
limit.  For example, an SMTP server might respond with a 4XX greeting and
close the connection.

An additional problem on Unix is that running out of descriptors affects
more than just sockets.  Once you hit the FD limit you can't open files,
or do anything that requires a descriptor.


----------------------------------------------------------------------

Comment By: billiejoex (billiejoex)
Date: 2007-03-29 16:03

Message:
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Originator: YES

> The problem is that there's no portable way to know what the limit
> on file descriptors is.

Why don't put a try/except statement before creating a new socket's
file-descriptor?
I believe that such problem shouldn't be understimated. 
Actually asyncore is the only asynchronous module present in Python's
stdlib.
If asyncore suffers a DoS vulnerability it just means that writing a
secure client/server application with Python without using a third-party
library isn't possible.

I wrote a modified version of asyncore that solves the problem with select
 (affecting Windows) but still can't find a way to solve the problem with
socket's file-descriptors (affecting Unix).

----------------------------------------------------------------------

Comment By: Sam Rushing (rushing)
Date: 2007-03-23 20:59

Message:
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user_id=73736
Originator: NO

The problem is that there's no portable way to know what the limit
on file descriptors is.  The 'classic' for select/poll is the FD_SETSIZE
macro.  But on some operating systems there is no such limit. [e.g.,
win32
does not use the 'lowest-free-int' model common to unix].

I believe that in Medusa there was a derived class or extension that
counted
the number of open sockets, and limited it, using something like a
semaphore.


----------------------------------------------------------------------

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