[pypy-svn] r62538 - pypy/trunk/pypy/lang/gameboy

cfbolz at codespeak.net cfbolz at codespeak.net
Wed Mar 4 18:16:46 CET 2009


Author: cfbolz
Date: Wed Mar  4 18:16:44 2009
New Revision: 62538

Modified:
   pypy/trunk/pypy/lang/gameboy/gameboy_implementation.py
Log:
Kill some very funny code. This is one of the largest sources of allocations in
the gameboy at runtime.


Modified: pypy/trunk/pypy/lang/gameboy/gameboy_implementation.py
==============================================================================
--- pypy/trunk/pypy/lang/gameboy/gameboy_implementation.py	(original)
+++ pypy/trunk/pypy/lang/gameboy/gameboy_implementation.py	Wed Mar  4 18:16:44 2009
@@ -121,9 +121,7 @@
             self.draw_ascii_pixels()
             
     def draw_pixels(self):
-        str = ""
         for y in range(self.height):
-            str += "\n"
             for x in range(self.width):
                 color = VideoDriverImplementation.COLOR_MAP[self.get_pixel_color(x, y)]
                 RSDL_helper.set_pixel(self.screen, x, y, color)



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